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Programming

Application for Health and Well-being Professionals

At the Satakunnan University of Applied Sciences, the health and well-being degree area needed an interactive teaching application that would allow students to get familiar with patient databases and patient management plans.

Currently, students fill out patient information and patient management plans on paper forms, a practice that is becoming obsolete and impractical. A request was submitted to the students of Robotics Academy to create such an application.

The basis for the application came from graduate student Anu Elon’s thesis. The idea to implement a platform-independent application that would bolster theoretical learning with real-world simulations was applauded.

With the final application, healthcare students can simulate care situations, monitor patient care, make care plans, and record patient information in the database. The app is connected to Satakunta University of Applied Sciences’ internal information system, through which the students are able to log in to the application with their own school IDs.

For Academy students, this was a chance to explore and add new skills to their knowledge bank, using a wide range of programming languages and new programming methods. The application’s program code was commented and documented due to the fact that the software will not be maintained by the Robotics Academy. Future functionality will be added to the application.

The following programs were learned in order to complete the project:

JavaScript (programming language), React (JavaScript library user interface), Node.js (JavaScript environment server), Express (Framework node.js), MongoDB (database construction), Git (version control), Bitbucket (web-based Version Management Archive Service) and Figma (Visual User Interface).

Summary

The objectives of the assignment were achieved, with the end result being a workable and clear application. Ease of acces for future contributors to continue development on the application. Students improved their programming, customer service and project management skills.

3D printing

Automated disposable cup dispenser

Satakunta University of Applied Sciences has a Universal Robots 5 (UR5) robot arm, which is utilized for educational purposes by students as well as for school demonstrations. A demonstration that has proven popular at public events includes a program in which the robot pours the contents of the bottle into three cups. One major issue with this demonstration is the need to manually ensure the placement of the cups. The number of drinks served at these public events range from tens to hundreds, depending on the audience, so it made more sense to use a machine to place cups automatically.

Robotics Academy was commissioned to build an automated dispenser that drops individual cups for the robot to place. Initially, we studied different options and mechanisms for our cup dispenser. We wanted to be able to change out the mechanical parts easily if necessary, so we decided to design parts that can be 3D-printed. Our entire dispenser is designed with SolidWorks, a 3D mechanical engineering software, from the body to all the mechanical parts specifically to fit the robot.

The final model was printed on the school’s Ultimaker 3D printer as individual physical pieces. We chose to use biodegradable and inexpensive PLA plastic. The roll of plastic cable is fed into the printer’s extruder head, which melts the material and extrudes the plastic as thin layers on the heated print bed. 3D printers can use materials such as plastic, metal, ceramic or glass. In this way, making the new parts (e.g., gears and other parts) is as easy as possible. The biggest challenge in designing was to make the cups drop one by one, not in multiples.

Arduino is a small microcomputer capable of executing a variety of C ++ programming languages. Implementing the project required functional teamwork and creative problem solving, along with learning C++. The coding of the Arduino Uno, the brains of the dispenser, also brought its own challenge. It took some time to get the dispenser to drop the cup and then extend after receiving the signal to put it within reach of the UR 5 robot. The solution is designed to be editable if there is a need for it in the future.

Summary

In the project, we learned a lot about 3D design, 3D printing and Arduino coding. It is perfectly possible to utilize every aspect of corporate painting or even at home, so please contact us, so we look at how we can help you.

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Kategoria

  • 3D printing 5
  • Application Production 1
  • Automation 6
  • IoT Internet of Things 1
  • Machine Vision 4
  • Programming 9
  • Robotics 6
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